UI/UX Design – WebDSchool https://www.webdschool.com/blog The Best Platform to help Students reach their Career Goals Fri, 23 Jun 2023 11:09:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.1 https://www.webdschool.com/blog/wp-content/uploads/2019/09/cropped-512x512_png-32x32.png UI/UX Design – WebDSchool https://www.webdschool.com/blog 32 32 Trello – A practical guide to using the project management tool effectively https://www.webdschool.com/blog/trello-a-practical-guide-to-using-the-project-management-tool-effectively/ https://www.webdschool.com/blog/trello-a-practical-guide-to-using-the-project-management-tool-effectively/#respond Sat, 01 Apr 2023 05:23:09 +0000 https://www.webdschool.com/blog/?p=1459 Do you need help managing your projects? Trello helps you plan, assign jobs, and meet deadlines. The app simplifies complex processes into manageable chunks, boosting productivity! This guide will teach you how to use Trello efficiently, whether you’re a student juggling tasks or a professional managing numerous heavy workloads.

Content

  1. What is Trello? 
  2. How to Get Started with Trello?
  3. How to Use Trello?
  4. How to customize your boards and cards in Trello? 
  5. Tips for Using Trello effectively 
  6. Benefits of using Trello
  7. Best practices for staying organized while using Trello

1. What is Trello?

Trello is a project management tool that helps you organize and keep track of your projects. It’s simple to use and easy to start, making it an excellent option for small and large projects. 

You can create boards representing different aspects of your project and then add cards to each board to describe tasks or individual items. You can add comments, attachments, and due dates to each card and assign specific team members to each task.

2. How to Get Started with Trello?

To get started with Trello, you first need to create an account. Once you have an account, you can create as many boards as you like. 

To create a board, click on the “Create Board” button and enter a name for your board. Once you’ve created a board, you can start adding cards. To add a card, click on the “Add Card” button and enter a title and description for your card. 

You can add comments, attachments, and due dates to each card. Once you’ve added all the information you want, click on the “Save” button.

3. How to Use Trello? 

Trello is straightforward to use. Create a board and add cards representing different tasks or items. You can add comments, attachments, and due dates to each card. You can also assign specific members of your team to each task. To view your boards, click on the “Boards” link at the top of the page. From here, you can view all of the boards you’ve created and any boards that have been shared with you.

Step-by-step process of using Trello

a. Create a board for each project you’re working on

If you’re working on multiple projects at once, creating a separate board for each can be helpful. This will help you keep your project organized and make finding the information you need easier.

b. Use lists to organize your thoughts

Trello lists are a great way to organize your thoughts and ideas. You can use them to create a to-do list, track progress on a project, or brainstorm ideas. Once you’ve created your board, it’s time to add lists. To do this:

  1. Click on the “Add List” button on the right side of the screen.
  2. Give your list a name and description.
  3. Once you’ve done that, click on the “Add List” button at the bottom of the screen.

c. Adding Cards to Your Lists

Once you’ve created your lists, it’s time to start adding cards. Cards are like mini-tasks that you can use to keep track of what needs to be done. To do this:

  1. Click on the “Add Card” button on the right side of the screen.
  2. Give your card a name and description.
  3. Once you’ve done that, click on the “Add Card” button at the bottom of the screen. You can add comments, attachments, and due dates to each card.

d. Assigning Cards to People

If you want to assign a card to someone, first click on the card that you want to assign. Then, click on the “Assignees” field and type in the name of the person that you want to assign the card to. Once you’re done, click the “Save” button at the bottom of the screen.

e. Adding Comments to Cards

If you want to add a comment to a card, click on the card to which you want to add a comment. Then, type your comment into the “Add Comment” field and hit enter/return when you’re done typing. Your comment will then be added to the card!

f. Adding Attachments to Cards

If you want to add an attachment to a card (such as an image or file):

  1. Click on the card to which you want to add an attachment.
  2. Click on the “Attachments” tab and select the file you want to attach from your computer.
  3. Once you’ve chosen the file, click the “Upload File” button, and your file will be added to the card!

g. Use labels to categorize your cards

Labels are a great way to categorize your cards and make them easier to find. You can use labels to indicate the status of a task (e.g., “to do,” “in progress,” “done”), the priority of a task (e.g., “high,” “medium,” “low”), or anything else that will help you organize your thoughts.

h. Assign tasks to team members

If you’re working on a project with others, you can assign tasks to specific team members by clicking the “Assign” button at the bottom of each card. This will help everyone stay on track and ensure tasks are completed.

i. Use due dates to keep track of deadlines

Due dates are a great way to keep track of deadlines and ensure that tasks are getting done on time. You can add due dates to cards by clicking on the “Add due date” button at the bottom of each card.

j. Use checklists to break down tasks into smaller steps

Checklists are a great way to break down tasks into smaller steps and ensure all the necessary steps are completed. You can add checklists to cards by clicking on the “Add Checklist” button at the bottom of each card.

k. Use Power-Ups to get more out of Trello

Trello offers a variety of Power-Ups that you can use to get more out of the platform. Power-Ups allow you to add additional functionality to Trello, such as calendar views, voting buttons, etc. You can enable Power-Ups for your boards by going to the board’s settings and selecting the Power Ups tab.

4. How to customize your boards and cards in Trello?

How to customize your boards and cards in Trello?

a. Choose a board background

Trello offers a variety of different backgrounds that you can choose from to customize your board. To select a background, click on the “Change Background” button in the top right-hand corner of the screen. From there, you will be able to browse through the various options and select the one that you like the best.

b. Add stickers to your board

Another way to customize your Trello board is by adding stickers. Stickers are fun and an easy way to add some personality to your board. To add a sticker, click on the “Add Sticker” button in the top right-hand corner of the screen. From there, you will be able to browse through the various options and select the ones that you like.

c. Change the color of your cards

Trello also allows you to change the color of your cards to organize your thoughts and ideas better. To change the color of a card, click on the “Change Color” button in the top right-hand corner of the card. From there, you will be able to select from various colors.

d. Add attachments to your cards

Another way to customize your Trello cards is by adding attachments. Attachments can be anything from images and documents to links and files. To add an attachment, click the “Add Attachment” button in the top right-hand corner of the card. From there, you can select what you would like to attach.

e. Create custom fields for your cards

To get organized, you can create custom fields for your Trello cards. Custom fields allow you to add specific information to each card, such as due dates or assigned users. To create a custom field, click on the “Create Custom Field” button in the top right-hand corner of the card. From there, you will be able to select what type of field you want to create and what information you want it to contain.

5. Tips for Using Trello effectively

Tips for Using Trello effectively

There are a few things to keep in mind when using Trello: 

  • First, make sure that you assign specific team members to each task. This will help ensure that everyone knows who is responsible for what. 
  • Second, add comments, attachments, and due dates to each card. This will help keep everyone on track and ensure everything is remembered. 
  • Finally, don’t hesitate to experiment with different ways of using Trello. There’s no one right way to use it – find what works best for you and your team!

6. Benefits of using Trello

Benefits of using Trello

a. Organization

Trello is an excellent tool for organizing your thoughts and ideas. You can create boards for different projects and add cards detailing each task. Add due dates, checklists, and attachments to each card. This makes it easy to keep track of everything you need to do and ensures that nothing gets lost in the shuffle.

c. Collaboration

Trello is also a great tool for collaboration. You can invite others to join your boards and work on projects together. This is perfect for team projects or if you need some help getting things done. You can also comment on cards and @mention other users to get their attention.

c. Flexibility 

Trello is very flexible and can be used for a variety of purposes. Whether you’re trying to get organized, collaborate with others, or keep track of your thoughts, Trello can help. There are many different ways to use Trello, so you can tailor it to fit your needs.

d. Ease of Use

Trello is extremely easy to use. Even if you’ve never used a project management tool before, you can figure out how to use Trello quickly. The interface is simple and straightforward, and there’s plenty of documentation available if you need help getting started.

e. Free Plan

Trello offers a free plan that gives you access to all the above-mentioned features. If you need more power, a paid business plan also gives you additional features such as unlimited boards, advanced security options, and priority support. However, the free Plan should be more than enough for most users.

f. Integrations

Trello integrates with several popular services, such as Google Drive, Dropbox, Slack, and Evernote. This makes it easy to add files from these services to your Trello boards or receive notifications in these services when something changes in Trello. Many third-party apps integrate with Trello, so you can customize it even further to fit your needs.

7. Best practices for staying organized while using Trello

Best practices for staying organized while using Trello

  1. Keep your workspace clean and clutter-free.
  2. Make use of Trello’s labeling and filtering features.
  3. Create a dedicated “inbox” for new tasks and ideas.
  4. Break down large projects into smaller, manageable tasks.
  5. Assign deadlines to tasks and create reminders.
  6. Delegate tasks to other members of your team.
  7. Use the calendar view to stay on top of upcoming deadlines.
  8. Archive completed tasks and boards that are no longer relevant.
  9. Integrate Trello with other productivity tools like Evernote and Google Calendar.
  10. Take advantage of Trello’s Power-Ups to customize your workflow

Ultimately, Trello is a great project management tool that can be key to the success of any organization or business. Its strengths are many, but its most useful feature is its simple user interface that allows anyone to quickly understand and adapt to its use for their specific project needs. The ability to customize the tool’s workflow and assign tasks based on the priority level makes it one of the best management tools on the market.

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10 Aspects about Role of a UI Designer that will Blow Your Mind. https://www.webdschool.com/blog/10-aspects-about-role-of-a-ui-designer-that-will-blow-your-mind/ https://www.webdschool.com/blog/10-aspects-about-role-of-a-ui-designer-that-will-blow-your-mind/#respond Wed, 04 May 2022 10:12:39 +0000 https://www.webdschool.com/blog/?p=1137

A UI designer designs the interface of a product and is responsible for its aesthetics and visual appeal. While the UX designer focuses on the overall experience, the UI designer focuses on enticing the user sensually.

UI designers work in close collaboration with UX designers and product developers. The UX designer describes their design requirements in detail, and the UI designer implements them, keeping in mind his responsibility to make it appealing. The developers then work with the UI designer to bring the product to life. A clear understanding of how UX designers and product developers work is essential for a UI designer.

As a UI designer, one needs to focus on the following aspects:

1.Layout:

Screen accessibility

Each page in the product needs to be carefully designed, acknowledging white space requirements and content density. The designer also has to focus on areas of the screen that are more easily accessible. Screen accessibility could vary for a user based on her posture and activity, and the designer should address such changes.

2.Device Compatibility:

Device Compatibility

The user can access the product from various devices, so the design has to transform seamlessly across devices. For example, the kindle app may be designed especially for the Kindle device, but the app is used across devices and must accommodate their screen sizes.

3.Designing icons and objects:

Designing icons and objects

The size and shape of each component on screen and their positioning are crucial for UI design. Designers must design the objects to emphasize visibility and clarity, and they must be easily recognizable. Over time, some icons have been heavily associated with a function, and these conventions need to be respected. For example, a cut icon is usually a pair of scissors, and a close button is usually an X. Choices such as smooth edges or sharp edges, with or without a shadow, are a significant part of this process.

4.Color choices:

Color choices

An understanding of colors and what they signify is essential. Colors convey and influence emotions. They have also been understood to convey information in our society. 

The red color, for instance, usually makes one stop and observe, while the green usually signals a ‘go ahead’ message. However, no color is good or bad when it comes to visual appeal. While a certain section prefers dark and bright colors, another team would prefer a light and basic combination of colors. Usually, it’s a good idea to offer modes, but it’s recommended that the target audience be studied well to pick a style.

5.Fonts:

Fonts

Although a bit underrated, fonts and typography choices could impact visual appeal. It is easier to understand this with very extreme and noticeable fonts that distinctly stand out, like “Monotype Corsiva.” However, with many fonts that appear similar to the layman, the differences are lost. This doesn’t mean the influence is any less, it just becomes less obvious. So, UI designers need to familiarize themselves with the available choices and implications.

6.Micro Interactions:

Micro Interactions

As against clicking on a button and not knowing even whether the click worked or not, people prefer to experience a signal when they interact with buttons. It also helps distinguish clicks and holds. These signals are often in the form of minor visual effects or vibrations. They liven up the page and give us cues about what we are doing.

7.Transitions and Animations:

Transitions and Animations

Similar to micro-interactions, transitions and animations are used to indicate moving from one page to another, or completion of a particular activity which would help the users connect intuitively with the product. Animations also help to demonstrate what needs to be done next in a visual manner.

8.Maintaining consistency:

Maintaining consistency

Some design choices require thinking a certain way, and that’s what such decisions need to be consistent across the product. The users get comfortable with a particular frame of mind assuming it fits the usage, but they get confused and frustrated when they face a contrasting design choice. For example, while most app pages have the back button on the left, it isn’t consistent if a specific page has the back button on the right.

9.Prototyping:

Prototyping

The UI designer often becomes a part of prototyping when the model is more realistic and is expected to be designed to fine detail. The UX designers usually develop basic prototypes to demonstrate functionality, but UI designers need to participate when the design is expected to resemble the end product visually.

10.Human psychology:

Human psychology

Although UI design is centered on visual appeal and aesthetics, a keen study of human psychology about design is necessary for a good UI designer. End of the day, it all boils down to how the user perceives design and how it fits their thought flow. And hence, it is an essential aspect of being a UI designer to understand the human mind.

In summary, a UI designer is accountable for everything that the user sees and hears. The job is to make these audio-visual experiences as attractive and comfortable as possible.

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Ultimate Guide to Understanding Role of a UX Designer https://www.webdschool.com/blog/ultimate-guide-to-understanding-role-of-a-ux-designer/ https://www.webdschool.com/blog/ultimate-guide-to-understanding-role-of-a-ux-designer/#respond Mon, 02 May 2022 10:59:07 +0000 https://www.webdschool.com/blog/?p=1124 UX designers are hired to design a new product or enhance its usability. The designer’s job is to do their research, identify problems and work on a design to solve them. But how do they go about this process? How do they contribute to the design?

Before we get into that, a UX designer needs to be mindful of a few things before they set out on any project. These are the seven significant characteristic components of UX design that validate the effectiveness of a design.

Useful:

A product has to be helpful to the consumers genuinely, and helpful doesn’t necessarily translate to utilities alone. Any product that adds a significant value to the consumer compared to their earlier experiences can be deemed useful. Ideally, a UX designer should not duplicate something that exists without improving on it.

helpful to the consumers

Usable:

smooth functionality

All users must use the product with the least possible effort. If some consumers fail to enjoy the benefits promised, that indicates a failed design. The product has to be designed with smooth functionality in mind and considering all varieties of end-users.

Findable:

Findable

The users should not struggle to find the product even when they know it’s available. If they are unaware of the availability itself, that’s just tragic. The product must be appropriately categorized and be available where the potential users would expect it to be. It must have a presence in the market and must frequently become the topic of discussion.

Desirable:

desirability of a product

The desirability of a product is not a superficial aspect at all. It has the power to build and burn businesses. A UX designer can contribute to this by carefully planning the design to accommodate marketing and branding efforts and giving sufficient room for the UI designers to play with their options.

Credible:

Credible

Trust and confidence over a product are crucial for a user to pick the product up, especially if the brand doesn’t already have a strong presence in the market. So, it’s important not to break the trust of a user. This can be done by providing honest and simple descriptions for the product, and directing it towards users who could benefit from it.

Accessible:

Accessible

Not all of us are equally and identically capable of functions. Many of us live with physical and psychological limitations and restrictions regarding what we can do. A product has to be designed with these restrictions in mind. It should be accessible for every single user. Typically, the limitations are physical such as issues with sight. However, as human society evolves, psychology sheds light on various mental restrictions that people have.

Valuable:

Valuable

Finally, using a product should be economically favorable for the user. If the product costs more than what the user might lose from the problem that the product is trying to solve, there is no point in opting for the solution provided by the product. Assume someone is trying to avoid buying a car because the EMI is too expensive; one cannot suggest a travel alternative that costs the individual more than the EMI he felt was expensive.

Once these things are in the back of your mind, you can set foot into the world of UX design. Let’s study the process in three parts for clarity: the research, the design, and the testing.

Stage I: Research

Research

UX design is essentially a research-oriented job, and this part of the process is the most crucial. The designer must first identify the problems they are trying to solve from the end-user’s perspective. They have to collect user data from their website, or application if one exists. They need to take surveys and track user behavior. Consumption patterns need to be identified. Users have to be interviewed, and their problems & complaints should be taken note of for further analysis.

If a product is being designed from scratch, the users could be asked about products that currently serve the same purpose. For example, the first-ever mobile phone makers would probably have studied problems with a traditional telephone and improved on that.

The targeted demography should be studied deeply, and the psychology of the crowd must be analyzed. This could shed light on what the people seek from the product or what would delight them. Once the problems are identified, the research should consider potential solutions and whether they solve the problem without creating a few more.

The designer should observe the competitors and their solutions, or a lack thereof, for the problems identified. Their solutions should be compared with the designer’s newfound solutions, and a careful selection has to be made from the options.

Stage II: Design

Design

The product will have designers often come up with user personas that roughly describe the categories of users and analyze their requirements to get an idea about the different kinds of end-users. For example, a music-streaming app could design personas based on their different genres and combinations. This helps in creating a sample population for clarity and reference.

Based on the research and user personas, the UX designer would create user flow in their heads to structure the consumption process. This structure is known as Information Architecture (IA). IA could be a separate field of its own, although it just usually overlaps with other areas such as content strategy and interactive design.

Typically, IA is about organizing and classifying information so that anybody looking for a piece of data could effortlessly navigate to where it is stored. IA helps identify where the user might have a hiccup in navigating through the product, so that the flow can be fixed.  

Once the design is conceived and nurtured, the design then has to be presented for others to study. This is done with the help of creating user flows and wireframes to represent the user experience on paper (or a screen maybe, as is now).

User flow outlines the process of consumption and is typically presented in flowcharts. For example, consider logging out of your Instagram account. Textually, it would be something like this:

  1. Open your Instagram, go to your profile page by clicking the profile icon at the bottom right corner.
  2. Click the menu icon at the top right corner of your profile page.
  3. Go into the settings, which can be found at the bottom right corner, and at the bottom of the settings page, you will find the logout option.

While this gives a picture of the flow, this could be better presented in a wireframe, which illustrates the flow so that the design becomes easier to perceive. Wireframes provide the visual designers and developers a better idea to quickly interpret the design.

Stage III: Prototyping and testing

Prototyping and testing

Once the design is ready for testing, a prototype is developed to present to the users participating in the testing process. These prototypes range from inanimate models that you could only see to functional products that look basic without much visual design work.

Low-fidelity prototypes are ones created with a low level of detail and functionality. While these are easier to produce, they imply the burden of imagination for the users to assess usability. High-fidelity prototypes are ones created with a high level of detail, and they almost resemble the final product. These are expensive, and it takes a lot of effort to effect changes in design, but the test results are more accurate, and they are more engaging. There is also the risk of users getting distracted by the visual design and overlooking vital functional areas.

The choice of prototype fidelity varies with budgeted time and resources available and based on the organization’s policies and strategies.

Takeaway

The stages mentioned above might conclude the process temporarily, but UX designers continue to contribute to their designs even after the product is launched. Continuous research often brings up new problems to fix and identifies room for improvement. So, the process is relatively perpetual.

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Stunning UX & UI Design Case Study with Practical Examples https://www.webdschool.com/blog/stunning-ux-ui-design-case-study-with-practical-examples/ https://www.webdschool.com/blog/stunning-ux-ui-design-case-study-with-practical-examples/#respond Mon, 02 May 2022 09:39:52 +0000 https://www.webdschool.com/blog/?p=1118 UX stands for User Experience, and UX Design is all about making the experience better. Every decision that has gone into creating and distributing a product/service and offering support for the same form part of UX Design.

Although the term may apply to digital products alone, that is not necessarily the case. For example, think of a 20-liter can of water with a cylindrical body and a narrow neck without a handle. It won’t be easy to find a comfortable position to carry the can. When a handle is added to the body of this can, that’s UX design. Someone identified a problem and proposed a solution, and the solution was executed. That’s what UX design means – Identifying problems and offering solutions.

UX design has many applications. While some designers redesign the UX of public institutions like museums and libraries, other designers work with car manufacturing companies. And the list goes on. UX Design can sometimes be non-technical and involve introductory human psychology and research. However, it could also get very technical and require you to be a professional such as an engineer, architect, or maybe a lawyer. This is purely based on what kind of products you are involved in.

A lot of times, UI design forms part of UX design. UX design sometimes doesn’t involve UI design. However, UI design is always a segment of UX design. UI stands for User Interface. An interface is a medium that enables interaction. It involves buttons and icons inside layouts and helps the user navigate between the product’s different features and engage in various activities. UI focuses on combinations of typography, color palettes, and imagery, along with buttons.

Think of a mobile phone’s UI. There is a lock screen, and once you unlock the phone, you see the home screen. The home screen has shortcuts to specific applications (apps), and the menu contains a list/grid of all the apps. When you start an app, you get into the app’s interface, which will have a homepage and other pages. That’s pretty much all there is to UI.

Let’s understand the process of UX and UI design with a case study:

UX and UI design with a case study

Let’s contemplate the UX design for this product. Think of an audio streaming app. We need to acquire licensed music from the legal owners. We need to get access to high-quality versions of the songs. We need to categorize the music based on Artists, Albums, and maybe genres. We need to decide whether we will go with a free version with ads or a premium version with no ads, or leave the choice to the user and provide both.

We need to decide whether users can play their own music stored on their devices. We need to decide if users can download music from our library and play it offline. If yes, we need to decide whether only the premium users get the feature or all the users get it.

We need to make sure our library is exhaustive. We can’t ignore any artist or album. We need to create mixes for the audience based on moods, artists, and trends. We need to strengthen our algorithm so that the search feature recognizes their typing errors and gives them what they are looking for.

Now, these are just the basics. If we want the product to be revolutionary, we need to do a more profound research and identify problems that music listeners have, and we should work on solving those problems.

UX design is essentially about enabling the user to experience satisfaction and pleasure while using our product.

Now let’s think of the UI. 

  • We need an appealing color pattern for the app. 
  • We need to design the icons aesthetically. 
  • We need the layout to be clean and cluttered. 

And when it comes to visual appeal, minor effects and animations could go a long way in seeking the user’s attention. The buttons need to be noticeable and recognizable.

UI design may look like there is nothing much to it. It’s easy to assume that UI can be designed without even knowing the nature of our product. That is so not true. A music-based app needs musical design. Not that we insert the notation symbols everywhere. But it has to be tailored to the taste of music listeners.

Differences between UX and UI:

Differences between UX and UI

UX is more about functionality. We think about the user’s thought flow and what their brain will look for next after each step in a process. UI is about aesthetics and visual appeal, which needs to appeal to your senses. 

UI design draws attention and makes users try something, while UX design gives them a satisfying experience.  

As mentioned above, UX is not limited to digital products. In comparison, UI is limited to digital products. A user interface is the point of interaction between a device and a user and usually includes a digital screen and some buttons (physical and/or virtual). A washing machine has a UI and hence requires UI and UX design. A museum, however, doesn’t have an interface and hence only requires a UX design.

Let’s consider a scenario from our music app example. Assume one of our users wants to search for an artist. If the UI designer had designed the search button in a way that the user couldn’t recognize it, then it would be hard for the user to find the search button. This is an example of a bad UI. Now assume they found the search button and typed in a particular artist, but with some typographical errors. Our algorithm failed to recognize the artist they were looking for, and they could not find the artist. This is bad UX.

In summary, UX design focuses on making a product more efficient functionally, and UI design focuses on making interfaces more appealing aesthetically.

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The Role of Ergonomics in User Interface Design https://www.webdschool.com/blog/the-role-of-ergonomics-in-user-interface-design/ https://www.webdschool.com/blog/the-role-of-ergonomics-in-user-interface-design/#respond Mon, 02 May 2022 07:19:30 +0000 https://www.webdschool.com/blog/?p=1106

Ergonomics

The term ergonomics is derived from the words “Ergo” and “nomos” and roughly translates to “laws of the workplace.” Ergonomics is essentially a workplace science applied to optimize the working conditions for the employees and applied in designing products to suit the users better.

The concept is believed to have evolved from the ancient Greeks, but it gained significant recognition in the industrial age with the advent of factories and machines. To ensure employee safety and reduce errors and failures in manufacturing, designers came up with systems tailored for smooth functionality.

And over time, designers paid attention to the quality of the products, focusing on avoiding production losses by optimizing workplace design. Products such as furniture and household appliances were designed with better physical fit to the users, with the help of Ergonomic principles.

Ergonomics has become synonymous with the term human factors in the modern days, and this science has taken a prominent place in the design departments of modern businesses.

Ergonomics and Anthropometry

Ergonomics and Anthropometry

The science heavily relies upon “Anthropometry,” which deals with measuring the human body and its parts. The study of human body parts, their dimensions, and their strength and range of movements help to design products that naturally become an extension of the human body.

Besides the convenience in usage, Ergonomics also improves the chances of avoiding injuries and health hazards associated with tools. For example, body posture is one of the significant areas of focus. The product’s dimensions and weight should be decided only after analyzing the possible postures that the user would be in when using the product. A product not optimized for body posture would create physical stress and drain energy faster.

Assume you are designing a door. How tall would you make it? Tall enough for the tallest person to enter. How do you know who is the tallest? And if there are just a dozen people that tall, and when you don’t even know if this tiny population would happen to use that door, would it be wise to make the door that tall?

The general idea is that neither extreme outliers nor the average should determine the numbers. Proper research has to be conducted to study data regarding the heights and weights of people, and standards have to be arrived at to decide the optimal size for the door. However, reaching the optimal measurements would require precise calculations.

Another example could be a drilling machine. The machine has to have a fitting handle, and the gripping strength required should match the average human capacity. The grip should not be slippery. All these requirements could be fulfilled only after carefully studying data on hand measurements and fist strength.

Understandability

Understandability

The user and the product physically fitting with each other is one aspect of ergonomics, and the other equally important aspect is understandability. Any part of the product or system that has been designed should make sense intuitively to the targeted set of users.

For instance, in a washing machine, a rinse button should indicate that it is the rinse button. And it should be located where the other wash modes are present. And the handle that opens the machine’s door should be noticeable and convenient to hold. In essence, all the functions in the device must make sense to a user who generally knows how to do their laundry. They must be able to locate these options quickly and should be able to work with the product without much of an intellectual effort.

Ergonomics and UI

Ergonomics and UI

Ergonomics is still relevant in the UI design era, where, although the physical interaction is mainly limited to the fingers, the utilities of these devices are crucial, and any shortcoming in the design could cost users a lot of stress and frustration.

After immense study and research over how users would hold the device and how their hands would access it, the dimensions of the display in gadgets are arrived at. Even while designing applications, designers pay attention to the most accessible areas of the screen and position their content and buttons accordingly. Whether the user works with their one hand or two hands, and if a single hand is used, which hand is used the most, and other relevant data are crucial to designing digital products.

In conclusion, Ergonomics will stay relevant for as long as human beings exist and can only evolve further and become more relevant, especially for those invested in design.

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History and Evolution of UX Design https://www.webdschool.com/blog/history-and-evolution-of-ux-design/ https://www.webdschool.com/blog/history-and-evolution-of-ux-design/#respond Sat, 30 Apr 2022 08:53:19 +0000 https://www.webdschool.com/blog/?p=1097

Although UX is not a new concept and has existed for a long time, it took time to evolve into what it is now. In the initial stages, it primarily started as a technique for arranging and organizing objects. The tools and jobs people had at the time were fundamental, and they didn’t have the luxury of technology to implement grand schemes. With the advancement in production capabilities, people started designing systems of functionality that helped make workplaces more suitable for the employees so that productivity could increase.

Later, in the technological era, the concept reached its essence and was used to optimize the end user’s experience of products and services, i.e., the general public. In the digital realm, too, the focus was primarily on interface alone and improving it to users’ taste. This practice changed when Cognitive Psychologist and Designer Donald Norman coined the term User Experience. He changed his job title from “User Interface Architect” to “User Experience Architect” to emphasize that the focus should not be limited to designing the interface.

Norman studied the human mind until 1988 when he wrote his book “The Design of Everyday Things.” He states that he wrote the book to express his contempt over how simple things that we use every day distract us and confuse us because they are not optimized enough. He says in his book that he, like many of us, has issues with figuring out how to open a door. Not surprising at all. There are too many kinds of doors: doors that you pull, doors that you push, doors that you slide, doors you lift, uff.

After he wrote the book, he says he got into product development and entered the computer making industry. And over time, he infamously changed his job title to make space for the term User Experience.

The evolution of UX design through history is essential to understand the path it is likely to take in the future. So, let’s take a look at how it all started.

Back to BC

spatial arrangement technique

The Chinese had a system called “Feng Shui,” a spatial arrangement technique, where they arranged things to utilize the energy of the natural elements optimally. This system was in practice as early as 4000 BC. The concept gave importance to order and organization and is considered the earliest form of UX design.

The Greeks, too, had a system called “Ergonomics,” which dates back to 500 BC. This system was more evolved than Feng Shui, as it focused on more than just the flow of natural elements when arranging things. It involved studying usability and human interaction with relation to objects. And it covered more than just the arrangement of objects and extended further.

Ergonomics is essentially a guide for best practices at a workplace to ensure a smooth flow of productivity. In recent centuries, the term became popular through the book “An outline of Ergonomics or The Science of Work” by Polish Scholar Wojciech Jastrzębowski in 1857.

An example for the applications of Ergonomics would be the design for the optimal arrangement of surgical tools for a surgeon in that the surgeon is not intruded by the positioning of the tools, and also finds it convenient to access them when he needs them, suggested by writer and historian, Herodotus.

Industrial development and UX

Frederick Winslow Taylor

The industrial age took things a little further and started implementing entire systems to improve workplace efficiency.

The efforts of Frederick Winslow Taylor in the early 1900s brought significant improvements in workplace management. He was a strategic manager at a factory, and he wrote a book named “The Principles of Management” in 1911.

In his book, he shares experiments that he conducted to ascertain the optimal productivity of labourers and how he used that data to distribute work. He talks about how he focused on solving employee problems because he believed that employee satisfaction hugely impacts the organization’s growth.

Automakers like Toyota and Ford applied similar principles and revolutionized how their factories functioned. Ford wasn’t the first to do it, but the company made conveyor belts famous in that era. Ford took inspiration from the early designs of similar machines by the artist/inventor Leonardo Da Vinci. The use of conveyor belts changed the way factories assembled parts and did the packaging.

Technology and UX

IBM

UX is often associated with technology and the digital world because the tech giants adopted the concept in their early stages. Companies like IBM, Apple, and Xerox had high esteem for UX design, and they practically normalized the importance given to the concept.

Henry Dreyfuss, who worked with the “Human Factors” wing of IBM, wrote a book titled “Designing for People” in 1955. His wing worked to improve the usability of the company’s products. He believed that, as a designer, he fails when the end-user senses friction with the product. His thought was that the success of a design lies not just in the product delivering its purpose but also in the user feeling comfortable using it.

The Xerox company had a famous research wing, PARC (Palo Alto Research Center), that enabled users with technology that was easier to use. In collaboration with Apple, the company developed the graphical user interface and the mouse, among other things. The company pretty much created the foundation for modern computing. The focus was to optimize the technological interface to its best ability.

And then Donald Norman came and took the term User Interface and expanded it into User Experience and made it a matter of discussion.

Walt Disney and UX

Walt Disney and UX

Walt Disney and his enthusiasm for delighting his customers were probably the first traces of businesses focusing on customer satisfaction quite seriously. He went beyond his way to deliver near-perfect experiences to those who came to the “Disneyworld” and paid attention to the tiniest of details. He was one of the earliest minds to go beyond delivering the purpose with his products and services and focus on customer satisfaction.

Disney believed that any technology has to evolve constantly, and any service has to be regularly improvised. He didn’t want his customers to feel they had seen all that Disney could offer them. Disney urged his team to collect consumer behavior data and make lists of problems or distractions they face. He came up with solutions that rectified this behavior that reduced his business.

He wanted to present everything clearly in simple verbal and visual cues. He didn’t want his customers to feel exhausted by the intellectual effort in consuming his services. Disney passionately advocated the importance of fun and relaxation. He hated approaching things with a rigid and financial perspective.

His vision for his Disneyworld, and everything his brand did, was to satisfy the people who pay for his services emotionally. That pretty much sums up the essence of what UX is. It won’t be an exaggeration to call him the first-ever UX designer.

UX now

designing applications

The term UX design, which has become increasingly popular in the present era, often gets restricted to the digital realm. It’s a common perception that UX design is only about designing applications, software, and websites. This thinking may be because most non-digital industries have been having UX designers (or something close to that) in some other titles and positions, possibly with additional responsibilities.  

For example, industrial design is a job profile that comes close to UX design. Architecture shares a lot of similarities with UX Design. In their own industries, with their own distinct features, these can be compared to UX design.

And hence, the term UX Design is, presently, predominantly relevant in the technological zone. 

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3 Effective Case Studies in UX Design https://www.webdschool.com/blog/3-effective-case-studies-in-ux-design/ https://www.webdschool.com/blog/3-effective-case-studies-in-ux-design/#respond Sat, 30 Apr 2022 07:04:13 +0000 https://www.webdschool.com/blog/?p=1081

We know what UX design is and what UI design is. So essentially, we know what these designers do. UX designers identify problems and come up with solutions. UI designers create interfaces that are appealing and aesthetic. But what is the potential that lies with them? What is expected of them? What are they materially capable of doing? Let’s see some examples of how designers put businesses on the map with their skills.

1.Airbnb

AirbnbAirbnb has been known for its UX design moves, and we will discuss two of its significant actions. The organization curates lodging options for travelers.

When the founders launched the service in the initial stages, the team tried to drive more traffic to book from their site. Their research made them realize that most of the owners had posted unclear and amateur photographs of their places, while the users often booked the few with well-photographed profiles.

They wondered how to solve this problem, and they found that most owners neither owned professional cameras nor had an aesthetic sense. They soon decided that the organization had to photograph the places listed. A team was hired to visit the listed sites and take quality pictures for the database.

The organization experienced a sharp rise in bookings following this effort.

They also designed the landing page of their website with great insight. The page was kept simple and uncluttered. A beautiful landscape picture decorates the background, with a simple search form in the foreground. The search form, too, was kept minimal. It only asks the visitor the area of their search, dates they will need a place on, and the number of guests they must accommodate.

The page also used the Z pattern to position its layout. Research says that people read in the Z pattern, i.e., from top left to top right and then to bottom left and bottom right. The landing page positioned the search form at the top left, one of the focal points. Within the search form as well, the Z pattern has been practiced. The Call-to-Action Button (in this case, a search button) is placed at the bottom right of the form. The focal points being properly utilized maximizes clarity and precision.

2.Uber

Uber-ride-booking service

The ride-booking service has had some design problems early on, and here is how they dealt with some of them.

The UX research team collected data on the frequency of calls between the riders and drivers, and it served as a measure for time wasted in coordinating their respective locations. The app did not have a live location at the time, and there was usually a variation of up to 100m in the pickup location marked by the rider. This was because people often book their rides from inside some buildings, and the drivers would end up on the wrong sides of the buildings.

The designers enabled the concept of live location sharing (if consented to by the rider). This tweak saved a considerable amount of time that the riders and the drivers previously spent locating each other.

The drivers did not ask the destination at first in the early stages. The app would ask the pickup location to book a ride, which created delays in the app, suggesting the best possible routes. As a result, rides often took up a less than an optimal route.

The destination was asked first to fix this, and users could choose from recent and frequented destinations from suggestions. They could also save regular destinations. This lets the GPS take its time and develop the best possible route. This change also gave the riders an estimate of the ride fare upfront, which worked pretty well for the riders.

3.Netflix

Evolution of Netflix

The evolution of Netflix is an excellent UX case study. The site was launched as a DVD renting e-commerce site, where the company mailed users a copy of DVDs that they ordered.

The site offered a streaming service with a play button next to the movie to reduce the waiting time and study audience responses closely. As this became popular and the site continued to get more traffic, they continuously studied their audience to improve the quality of the content they presented on their platform, which they couldn’t do earlier with the DVD rental service.

Netflix pays a lot of attention to choosing what they present on their platform. Algorithms were set to track user activity and identify what streams the most. It bombarded the audience with a vast collection of relevant media. But more importantly, it kept on fine-tuning its recommendations algorithm. With the massive collection of data on user activity, Netflix started producing its own shows and movies tailored for its user groups.

Netflix was one of the earliest brands to adopt the subscription model, emerging as a popular model among many businesses in the new millennium.

The preview clip that plays when you hover over the thumbnail of a particular show and the dark and bright color palette are some examples of the classy UI design of Netflix.

The Takeaway:

Role of a UX designer

The Role of a UX designer is to find areas where one can save time, energy, money, and other resources. This includes the intellectual effort it takes for users to go through the process of consumption. A UX Design can become the one thing that differentiates businesses that shoot up to the moon and those that fall short.

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8 Important UX/UI Trends in 2022 https://www.webdschool.com/blog/8-important-ux-ui-trends-in-2022/ https://www.webdschool.com/blog/8-important-ux-ui-trends-in-2022/#respond Wed, 13 Apr 2022 07:23:48 +0000 https://www.webdschool.com/blog/?p=856 Although the terms “User Experience design” (UX) and “User Interface design” (UI) are sometimes used interchangeably, they actually mean two separate things in the software industry. Both components are critical to the success of a product and function hand in hand.

User experience design is an approach to product development that puts the customer first. Every interaction between a company and a potential customer is covered under this umbrella term. UX design’s ultimate goal is to provide users with a smooth, efficient, relevant, and enjoyable experience for the customer. User Interface designs deal with the interaction between a user and a device or product and focuses on combining tasks aimed at product optimization.

Every year brings changes in the kinds of experiences that people enjoy and that is why staying updated on the trends is important. Let’s look at the different trends emerging in 2022 for UI/UX.

1. Data Visualization

Data Visualization

Large volumes of information and metrics are translated into charts, graphs, and other visuals through the process of data visualization.  It’s much easier to spot and discuss real-time trends, anomalies, and new insights when data is presented this way.

These visualizations, which combine user-friendly and aesthetically pleasing features, speed up research and data analysis, increase understanding in a short period of time, and serve as a powerful communication tool.

There are a few basic principles of Data Visualization that you can use to elevate your designs.

  • Keep it Simple: Keep your visuals clean, easy to understand and don’t add unnecessary information which might confuse users. 
  • Focus on Key Messages: Keep the most important information at the left-hand corner of the center, as that quadrant is where the user’s attention is typically focused.
  • Data Determines Visualizations: Understand the data you have to represent, and then you can look at the best match for the visual designs you can use.
  • Patterns: Use patterns to present similar information. You can do this through chart types, colors or other elements. In addition, if you want to present a piece of key information, break the pattern to highlight the information.

2. Voice User Interface

Voice User Interface

A Voice User Interface (VUI) allows people to engage with devices or apps through voice commands. A VUI is a combination of several Artificial Intelligence technologies like “Speech Synthesis”, “Automatic Speech Recognition”, and “Name entity Recognition”.

Voice User Interface has become a new trend in the UX market thanks to the growing popularity of voice assistants like Alexa, Google Assistant or Siri. As a VUI is distinct from a visual medium, the design elements under consideration are also completely different. 

Therefore, why don’t we look at a few key elements to consider when crafting a VUI:

  • User Research: This can include detecting patterns in user behaviors, anticipating user needs and understanding what drives them. At this juncture, the aim should be to see where VUI can address the pain points of the user and improve user interaction.
  • Device Design: This can be a platform to see what the capabilities of the device are. You can add a fun twist by adding a distinct character to the design. Using competitor analysis to see the most commonly used voice interactions can help you create a better conversation flow with the user. 
  • Address Needs: This is where the user research and device design pay off. You have a definite look at the user’s pain points, needs as well as ideas for improvements. You can now get around to designing different scenarios and how the VUI interacts with each. 

A good VUI can act as a virtual assistant and help smooth the way for the user by carrying out reminders, tasks and answering any questions that the user has.

3. Microinteractions

Microinteractions

Microinteractions are the specific moments of interaction between the user and the interface they use. Their sole purpose is to make the user interaction with the design engaging and intuitive. Simply put, a microinteraction can be anything from pulling down the screen to refresh a webpage to the “Skip Intro” button on Netflix or the “Like” button on Facebook posts. 

A good microinteraction helps empower the user by providing feedback or tips, improve website navigation, increase user engagement, and ultimately generate positive feelings towards your brand or service.

Microinteractions can be broken down into four essential components:

  • Trigger: A trigger initiates an action. It can be triggered either from the user end of the system. A user-initiated trigger occurs when the user initiates an action. In a system-initiated trigger, certain preset criteria must be met in order to initiate action.
  • Rules: The rules determine the response of a microinteraction when it is triggered. It sets the parameters of the action. For example, swiping to go to the next image in a gallery shown by a website. 
  • Feedback: This is where the user is informed of what is happening in a microinteraction. Anything a user experiences, sees or hears during the microinteraction is the feedback. This can range from a notification indicating you’ve missed a field to a notification that the system action is in progress. 
  • Loops and Modes: These refer to the meta-rules of the microinteraction and how it changes on repeat action. It also determines the length of the microinteraction. Remember when your washing machine chimes occasionally to remind you you have wet clothes? It also repeats the actions at frequent intervals. This is an example of the loop.

A microinteraction must always be designed with the user in mind and how to make their experience more pleasant and easier to repeat.

4. 3D Design

3D Design

3D design is the process of using software to create a mathematical representation of a 3-dimensional object or shape. 3D designs are emerging as the main way we communicate ideas and inspire designs that can make a product better. They become doubly important as we find ourselves relying on film, video games and tv shows to see us through endless days of lockdown.

Integrating a good 3D graphic design to your web and mobile terminals requires a blend of design skills and an artistic eye. It has to be attention grabbing and hard for users to skip. 

An advantage of using 3D designs is the enhanced photorealism, which can boost user interface when integrated well into the product design.  

We’ve brainstormed a few ideas on how you can use 3D Design to make your UX/UI experience better. 

  • Storytelling: Using stories to bring your idea or product to life can be revolutionary. You can communicate to the heart of the user with a compelling narrative. You can use element placement and play with dimension to upgrade the user interaction.
  • Backdrops: Your backdrop can make or break your product or idea. A picture is worth a thousand words. With the right backdrop, you can convey a powerful and compelling narrative to your user.
  • Finishing Touch: The last idea is to go back to the designs you already have with a fine-toothed comb. Ask yourself if you see something small you can improve on. Sometimes, these minute details can make your product look more polished and vibrant.

The visual presentation connects the human elements with the idea. It is crucial to give you a better platform for both marketing and the experience of the user. 

5. Artificial Intelligence

Artificial Intelligence

Artificial Intelligence, or machine learning, can now power UX processes ranging from the analysis of data to creating design deliverables. This means that UX designers can use artificial intelligence to design easier workflows and to improve the user interface.

Using artificial intelligence can help increase efficiency, automate processes and reduce the cost of transforming digital landscapes. 

This is done by gathering data, analyzing user interactions and predicting these interactions. When this pattern recognition of the user is done on a large enough scale, you can reliably predict the next steps of the user. 

Let’s look at how machine learning can help enhance user experience. Some key principles at making the process more effective are:

  • User-Centric Machine Learning: The focus for this should be anticipating user needs. Identify what the user values and build on it. What matters here isn’t the automation tool but the outcome of the process. 
  • Automation: One of the greater benefits of AI-driven UX  is automation. With automation, you can expect a more effective user experience because annoying, repetitive tasks are made easier. With greater data analysis, the opportunities to personalize the experience are also increased.
  • AI-Driven Results: Users are growing to rely on artificial intelligence to make decisions. To make them continue to rely on your AI, it is vital for you to improve the quality of your results.
  • Against Automation: Though it may sound counterintuitive, there are some key elements that make the user experience more enjoyable. It is up to the individual designer to make sure that these design elements remain under user control and are not automated.

Eventually, artificial intelligence can help in the personalization of user experience for humans, but it cannot replicate the independence and creativity of the human mind. As long as there are humans interacting with an interface, there will always be a need for human UX designers.

6. Neumorphism

Neuromorphic design

Neuromorphic design is a contemporary visual aesthetic for software, apps and websites. Neuromorphic designs are best suited for digital products. All this creates a soft finish and a simplified realistic look.

The Neumorphic design is a blend of skeuomorphism and a flat design. Skeuomorphic design is where you replicate an icon that resembles the original; Like a trashcan for the recycle bin. 

A flat design is a graphic design with the bonus typography of Sans Serif. 

The Neuromorphic design has three core principles- 

  • Monochromatic Color Scheme: This design makes it easy for the eyes of the user. It also presents a good canvas for resenting a strong 
  • Use of Shadows: This can create a 3D render and add depth and dimension to buttons and other elements. 
  • Minimal Contrast: With minimal contrast, you can make the design look modern and reduce the strain on the eye. This creates a cohesive look for the website. 

It creates a simple, cohesive and visually consistent product that can keep its key aesthetic even when updated. One of the drawbacks of the Neumorphic design is that it could impact visually impaired users negatively and work against easy accessibility options.

7. UX Copywriting

UX Copywriting

User Experience Copywriting is a form of copy-writing that allows users to be guided to a particular goal or action intuitively. We can create a customized user experience with copy writing by addressing two key facets- meeting people’s needs and intuitive flow.

UX copywriting is meant to persuade the user to complete a task or take action. Its primary goal is not to sell, tell stories, or create a strong brand image (although it can help do all these things.) Instead, it is concerned with getting users to where they need to go. 

UX copywriting is typically focused on the copy that no one notices, also known as ‘microcopy.’ Buttons, menu headers, 404 notices, pop-ups, instructions, and page headers are all examples of this.

8. Simple User Onboarding

Simple User Onboarding

Onboarding is the process of helping new users understand and experience how your product is going to help them achieve their goals. It is like a walkthrough of the product features in a short and easy manner. 

The goal here is to promote user retention by making the user experience better. The best way to do that is by paying attention to two things – the user experience of the design and the effectiveness of the product. 

Some of the best practices to keep in mind when providing the best user experience are

  • Know Your Audience: User research can help here, as you need to know the average user and their pain point.
  • Focus on the ‘Wow’ Factor: Utilize the onboarding process to remind customers why your software or service is the greatest fit for a certain requirement. If your onboarding journey incorporates personalization, explain to consumers why you’re inquiring about their unique preferences or circumstances and how this will improve their experience.

Make it Easy and Quick: The best approach here is to take a function-based approach or a learn-by-doing approach. Giving the user a taste of the basic functions that is broken into a simple and quick step-by-step.

Every User onboarding is unique and varies according to the type of product designed. If you succeed in ensuring a pleasant onboarding, your user retention will increase. Though it is not a guarantee of success, it can definitely boost your chances.

In conclusion, UX/UI trends in 2022 will emphasize speed, clean and visually appealing page designs, simplified onboarding experiences with a mobile-first strategy, and, most significantly, artificial intelligence.

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5 tips to give your designing career a flying start https://www.webdschool.com/blog/5-tips-to-give-your-designing-career-a-flying-start/ https://www.webdschool.com/blog/5-tips-to-give-your-designing-career-a-flying-start/#respond Fri, 06 Sep 2019 01:11:14 +0000 https://www.webdschool.com/blog/?p=567 Graphic/Web designing training is a very popular course that more people with creative skills take up nowadays, but the hard thing is to start your career with a great job. In this blog, we have shared 5 tips to give your designing career a flying start.

Read till the end, this might give you good directions in starting off with a good career.

Tip 1 – Learn ONLY from the best 

Once you have decided to make a career in the field of Graphic / Web designing, the first thing you ensure is that you gain the necessary knowledge (or) the right training from the best place.

There are hundreds of training institutes that claim to be the best & they try to attract aspiring students with huge discounts, free gifts, etc.

So, be fully prepared to conduct a thorough research abt the institute, their teaching standards, their placement records, etc before committing yourself to the course. 

Never ever compromise on the quality of the education, especially for the sake of saving a few thousand or avoiding the travel of a few extra kilometers.

Remember that this is a solid investment you are getting into & how much ever you earn in the next 30-35 years is going to be based on the few months you are going to spend there.

Tip 2Join relevant communities & forums 

Allow the professional web designers to be your “godfathers” by joining in relevant forums & communities, where you can share your work-related issues, ask questions, request for solutions, seek guidance in a project.

Just absorb as much as knowledge from the old-timers’ experience & learn the nuances of the creative process, which not many institutes can teach. 

Tip 3 – Practice, practice & more practice 

Practice makes perfect – this universal truth is the secret behind all successful persons from any field.

You have to practice most of the time while studying the course and see the world like a designer would see it, i.e. capturing all the interesting information and transforming it into the design.

Theories are important to understand the software & their functionalities, but it is those practical sessions, which actually converts you into a professional designer.

So, with more practice, more professional you become. 

Tip 4 – A good portfolio

Before getting the dream job in the designing field, you will need a solid portfolio, which is nothing but a showcase of all your works and projects (only the completed ones).

The Graphic/Web designer degree might help a bit, but potential employers would like to see your skills before they shortlist you for an interview.

We recommend that you create a blog (or) a personal site (or) a microsite, where you can post all your good works showcasing your skills in designing, interface creation & functionalities.

Whenever a client/employer wants to see your portfolio, you can just send him the link to this page.

A good portfolio plays a big role in bagging you an interview from a reputed company.

Tip 5 – Prepare well for the interview

This is such an important point, that we have written a separate blog on this.

Please click here to know those important interview tips

       If you can check all these boxes, you can be assured of an excellent start to your career in the designing field with a high paying job in a reputed company.

 

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